Colliders
Colliders is what hurts the player or the "hurt box" it can have several shapes and sizes, you can also have multiple colliders for complex shapes
These are the current available colliders types
Hint: Enable Debug to see the collider while playing
Inside Circle
Collider in the form of a circle, if the player get's inside it takes damage
Parameters
- Radius: size of the circle
Rectangle
A rectangle shaped collider
Parameters
- Width
- Height
- Base rotation: use this to align it with the sprite
- CollisionRotation: This will try to rotate the collider with the objects rotation value
Outside Circle
Collider in the form of a circle, if the player takes damage if it is OUTSIDE this collider
Parameters
- Radius: size of the circle
Auto
This will try to read the sprite and add collider points in the form of the sprite, this is close to "pixel perfect". Note that this can affect the performance and it is recommended to use the other colliders if they fit the shape better
Parameters
- Precision: How many collisions points that will be created (higher number affects the fps)
- Allow collider rotation: This will try to rotate the collider with the objects rotation
Tip: Use the Debug flag to view how the collider is created to see if it is matching the sprite